
Heavy Guardian
Wields a Guardblade, excelling in close-range combat. Channels the power of stone to form a protective shell, offering exceptional defense and control.
Class Overview
Heavy Guardian is one of the classes available in Blue Protocol: Star Resonance . They fulfill the Tank role while wielding a Guardblade as their weapon of choice. Heavy Guardian has access to two specs - Earthfort and Block . Below you can find a summary of both, showing their strong and weak sides, how they play and more.
Earthfort's survivability and mitigation are primarily tied to its shields , with many of its strongest talents only working while you have one. With that in mind, naturally, its gameplay revolves entirely around generating shields through abilities such as Rage Burst and Shield Bash, which you’ll access by spending Sand Crystals and Rage.
Earthfort also gains access to near-permanent Super Armor , making them an immovable object in the face of enemies, ensuring you’re always in control of your character. Despite having minimal heals, Earthfort's shields allow it to handle its own survival competently, even with minimal assistance.
Pros
- •Large shields and mitigation.
- •Near-permanent Super Armor.
- •Defensive party buff.
Cons
- •Takes a bit to set up shields.
- •Squishy without a shield.
- •Can get overwhelmed on big pulls.
If what you want is raw damage mitigation without too much else, Block is the go-to choice when tanking. Block spec is unique in that it gains 100% block for free almost permanently , thanks to its signature Special ability Countercrush, which applies a buff that temporarily maxes it out. Keeping this active is at the heart of Block’s playstyle. Much of the spec's damage mitigation comes through enhancing Block’s total damage reduction effect, which, with guaranteed blocks, can be treated as permanent.
Block also gains access to a second layer of block, “Lucky Block”, for further protection and mitigation , incentivising building Luck considerably. Finally, Block is capable of running the ability Sandgrip without sacrificing much, adding another control effect to its arsenal. This can also be swapped out for further resource generation, though.
Pros
- •High skill flexibility - can run more control or resource generation.
- •Best raw damage mitigation.
- •Easy to play.
Cons
- •Difficult early game due to lack of Luck.
- •Low self-sustain capabilities.
Skills
The following sections summarise key abilities, their tags, and damage/healing multipliers.
Fixed Skills
A heavy four-strike combo with a wide-blade Guardblade, each strike dealing Attack Damage and generating 5 Rage.
Multipliers
- Strike I: 42% ATK +120 (Resilience Break: 41 )
- Strike II: 56% ATK +160 (Resilience Break: 55 )
- Strike III: 72.78% ATK +208 (Resilience Break: 70 )
- Strike IV: 109.2% ATK +312 (Resilience Break: 107 )
- Red Light Counter: 140% ATK +400 (Resilience Break: 100 )
Consumes 40 Rage to unleash a powerful shockwave that deals Attack Damage to all nearby enemies. When sufficient Sand Crystal is available, it is consumed to generate a Shield that absorbs all incoming DMG, lasting for 12s . For each additional Sand Crystal consumed, additional shield value is added, with a maximum of 2 Sand Crystals consumed at a time. ( Shields can stack, but cannot exceed 100% of Max HP.)
Multipliers
- Total Damage: 182% ATK +520 (Resilience Break: 578 )
- Shield Amount per Sand Crystal Consumed: 110% ATK +1500
- CD: 1s
Unleashes the force of Earth, deals massive Attack Damage to a large area in front, inflicts stun on the targets for 3s , and taunts the enemies within range. Then gathers power to instantly obtain 5 Sand Crystals, and to enter Earth Guard mode.
Multipliers
- Total Damage: 629.99% ATK +1800 (Resilience Break: 884 )
- CD: 60s
Expertise Skills
Charges ahead with immense force. Upon hit, gains 25 Rage and 1 Sand Crystal, deals Attack Damage, and stuns the enemy. The unstoppable state is entered during the execution of the charge. This skill holds 2 charges.
Multipliers
- Total Damage: 364% ATK +1040 (Resilience Break: 629 )
- CD: 1s
- Charge Time: 12s
Gathers sand around yourself, dealing a burst of Attack Damage to surrounding enemies. The sand then solidifies, dealing Attack Damage to surrounding enemies every 1 second for 6s . Throughout this effect, continuously regenerates Rage and Sand Crystal, providing 33 Rage and 6 Sand Crystal.
Multipliers
- Sandstone Convergence Damage: 79.79% ATK +228 (Resilience Break: 78 )
- Total DoT: 184.8% ATK +528 (Resilience Break: 180 )
- CD: 15s
Channel Earth Strength to taunt nearby enemies while automatically counterattacking High-threat Skill for 10s . Also increases Armor and reduces DMG taken by 20% .
Multipliers
- Armor Up: 14% + 195
- Duration: 10s
- CD: 35s
Consumes 30 Rage to swing the weapon, resulting in the creation of a vacuum. Enemies are pulled in and subjected to Attack Damage, their actions disrupted , and their movement slowed by 70% for 8s .
Multipliers
- Total Damage: 420% ATK +1200 (Resilience Break: 608 )
- CD: 30s
Consumes 3 Sand Crystals, dealing Attack Damage to the target and reducing DMG taken by 10% for the next 10s (non-stackable).
Multipliers
- Total Damage: 700% ATK +2000 (Resilience Break: 677 )
Consumes 50 Rage and 5 Sand Crystals. Unleashes a mighty roar, dealing Attack Damage to nearby enemies, disrupting their actions, and granting an all-DMG-absorbing shield . ( Shields may be stacked, with a maximum capacity equivalent to 100% of maximum HP) Reduces Attack Damage taken from the target by 10% for 12s .
Multipliers
- Total Damage: 700% ATK +2000 (Resilience Break: 1028 )
- Shield Amount: 550% ATK +7500
- Active: 12s
- CD: 15s
Forms a rock barrier around yourself that automatically counterattacks High-threat Skill for a set duration. Taunts nearby enemies and increases Block DMG RED. For each Sand Crystal consumed, the duration is extended by 1 second, up to a maximum extension of 5s .
Multipliers
- Block Bonus: 20%
- Duration: 13s
- CD: 45s
Erects an immovable rock wall and enter a defensive stance, taunting nearby monsters and becoming invincible. Blocking a High-threat Skill causes the wall to shatter and counterattack the target, dealing Attack Damage to all the enemies in front.
Multipliers
- Total Damage: 629.99% ATK +1800 (Resilience Break: 500 )
- CD: 45s
How to Level & Play
Guidance based on Prydwen resources to help you bridge the gap before specialising.
Equip the abilities below in the order you unlock them for the most effective pre-specialization Heavy Guardian build.
- Star Shatter
- Sandshroud
- Rage Burst
- Stoneform
For optimal power, activate your starting talents in the following order:
Early Heavy Guardian plays similarly to its Earthfort Spec. Here is how to play:
- Use Stoneform to taunt nearby enemies and reduce damage taken temporarily.
- Use Star Shatter and Sandshroud to generate Rage, Sand Crystals, and Stun enemies.
- Use Rage Burst to consume 5 Sand Crystals to generate shield.
- Use Shield Bash to consume Sand Crystals for shield while Rage Burst is on cooldown.
Use Stoneform to gain aggro, and then Sandshroud to start building our resources. Followed by Rage Burst to generate a large shield. Next use Star Shatter to recover resources and Shield Bash to spend them on shielding.