
Marksman
Wields a bow, excelling in long-range combat. Partners with animal companions to unleash wide-area attacks.
Class Overview
Marksman is one of the classes available in Blue Protocol: Star Resonance . They fulfill the DPS role while wielding a Bow as their weapon of choice. Marksman has access to two specs - Wildpack and Falconry . Below you can find a summary of both, showing their strong and weak sides, how they play and more.
Wildpack focuses on pets, being able to summon up to 3 wolves at once - all of which you can command to deliver huge single-target or AoE damage with your abilities. Wildpack inherits (and enhances) Marksman's core gameplay of building Photon Energy to then enter the Photon Reforge State, which allows us to spam our special attack Storm Arrow infinitely to command our wolves to launch potent coordinated attacks.
Wildpack is both newbie and auto-friendly spec , as it gains so many free stats it doesn’t need much gear. On top of that, the AI plays it well enough, it’s capable of out-dpsing some players trying to play manually . One fatal flaw of getting so many stats early is that it hits diminishing returns far faster than other specs, making its ultra-endgame scaling far less powerful. Keep in mind that with high ping, you will struggle to fit in as many finishers during Volt Surge as low-ping players.
Pros
- •Semi and Full Auto viable.
- •High damage at low gear levels.
- •Simple & easy to play.
Cons
- •Falls off in the ultra endgame.
- •Must manage Energy between battles to start combat at full power.
- •Must remain stationary during the burst window.
Falconry gives up its wolf pet in favor of a bird that only attacks when you critically strike - without high Crit, they’ll spend most of the battle just staring at the screen while nothing happens. Because of this, two things are vital for Falconry: using high hit rate abilities like Radiance Barrage (10-15 hits) and Arrow Rain (10 hits), and maximizing Crit Rate. Falconry also trades in the Photon Reforge state for Quadraflare, which becomes available at max Photon Energy instead and deals high hits and damage.
The spec's gameplay revolves around using most abilities as they become available and spamming basic attacks in downtime. Also, keep in mind that Falconry is weak early due to all its talents and its pet requiring high Crit, making it a less popular choice to begin with. Similar to Wildpack, it can be played mostly on auto.
Pros
- •Semi and Full Auto viable.
- •Has free skill slots to take utility at low or no downside.
- •Simple & easy to play.
Cons
- •Severely crippled without high Crit Rate.
- •Multiple abilities have long animation locks.
Skills
The following sections summarise key abilities, their tags, and damage/healing multipliers.
Fixed Skills
Quickly draw the bow to fire up to 4 consecutive arrows, each dealing Attack Damage. When not in Photon Reforge state, the attack restores 2 Photon Energy.
Multipliers
- Strike I: 49% ATK +140 (Resilience Break: 7 )
- Strike II: 49% ATK +140 (Resilience Break: 7 )
- Strike III: 98% ATK +280 (Resilience Break: 14 )
- Strike IV: 84% ATK +240 (Resilience Break: 12 )
- Red Light Counter: 140% ATK +400 (Resilience Break: 100 )
Quickly draws the bow to fire 5 arrows at the target, each dealing Attack Damage and generating 1 Photon Energy. This skill has 2 charges. When Photon Energy reaches max, Storm Arrow instantly gains 2 Charges, and the max number of charges increases to 5 .
Multipliers
- Total Damage: 140% ATK +400 (Resilience Break: 100 )
- Charge Time: 5s
Concentrates Photon Energy and fires a massive arrow toward enemies. Upon impact with an enemy or reaching maximum range, the arrow explodes, dealing continuous Attack Damage to all enemies in the blast area, creating a gravity effect, and inflicting Vulnerability and Rooted .
Multipliers
- Arrow Damage: 350% ATK +1000 (Resilience Break: 97 )
- Single Arrow Barrage Damage: 35% ATK +100 (Resilience Break: 9 )
- Vulnerability: 10%
- Duration: 10s
- CD: 60s
Expertise Skills
Continuously draws bow to launch a barrage of arrows at enemies, dealing Attack Damage. Recast to end early. While in Photon Reforge state, Photon Energy consumption stops and hitting enemies recovers up to 42 Photon Energy.
Multipliers
- Total Damage: 705.6% ATK +1995 (Resilience Break: 189 )
- CD: 23s
Fires a rain of arrows over a target area, dealing continuous Attack Damage. Grants 20 Photon Energy upon cast, plus 2 additional Photon Energy per enemy hit, up to 10 extra.
Multipliers
- Total Damage: 280% ATK +800 (Resilience Break: 80 )
- CD: 20s
Summon a powerful combat Companion to provide assistance in battle.
Multipliers
- Wolf Damage: 140% ATK +400 (Resilience Break: 109 )
- Eagle Damage: 140% ATK +400 (Resilience Break: 109 )
- CD: 45s
Charge and then fire a piercing arrow that deals Attack Damage and Knockback to all enemies in its path. Reduce target's Resilience. Powerdraw deals a bonus 100% Crit DMG. This skill has 2 charges. No charge time required when under Photon Reforge.
Multipliers
- Total Damage: 700% ATK +2000 (Resilience Break: 493 )
- Charge Time: 1s
- CD: 30s
Charges and fires Photon Arrows to a target area, dealing continuous Attack Damage. In Photon Reforge state, Photon Energy stops to decline, and more arrows are generated, dealing 50% more Attack Damage.
Multipliers
- Total Damage: 1120% ATK +3200 (Resilience Break: 470 )
- CD: 30s
Enters Focus state, greatly increasing Haste and reducing the CD of Special Attacks by 50% .
Multipliers
- Haste Up: 21% + 1040
- Duration: 15s
- CD: 45s
Fire an Explosive Arrow at the target that detonates on impact. The Explosive Arrow detonates on impact, dealing Attack Damage to all nearby enemies. Each time when a Class Skill deals Crit DMG, Explosive Arrow gains 1 Charge. At 5 Charges or after 6s , the Explosive Arrow explodes, each Charge increases the DMG of Explosive Arrow by 100% .
Multipliers
- Explosive Arrow Damage: 252% ATK +720 (Resilience Break: 67 )
- Detonation Basic Damage: 98% ATK +280 (Resilience Break: 26 )
- CD: 15s
Leap upward swiftly and fires at enemies, dealing Attack Damage. Grants immunity to Attack Damage for you and up to 10 nearby Allies for 5s . This skill holds 2 charges.
Multipliers
- Total Damage: 140% ATK +400
- CD: 1s
- Charge Time: 25s
How to Level & Play
Guidance based on Prydwen resources to help you bridge the gap before specialising.
Equip the skills below in the order you unlock them for the most effective pre-specialization marksman build:
- Torrent Volley
- Arrow Rain
- Wildcall
- Radiance Barrage
For optimal power, activate your starting talents in the following order:
Follow ability use priorities below to get started:
- Use Wildcall whenever available.
- Use Luminary Bolt to gather enemies or before Photon Reforge.
During Photon Reforge :
- Use Storm Arrow
- Use Torrent Volley if Photon Energy &st; 60.
- Use Radiance Barrage if available.
- Use Storm Arrow until Reforge ends.
- Bullseye if you run out of Storm Arrows.
While Photon Reforge is not active:
- Use Arrow Rain if available.
- Use Storm Arrow whenever available.
- Bullseye while waiting.