
Wind Knight
Excels in close-range combat, using a Lance as a weapon. Agile and fast, possessing excellent small area attack capabilities.
Class Overview
Wind Knight is one of the classes available in Blue Protocol: Star Resonance . They fulfill the DPS role while wielding a Lance as their weapon of choice. Wind Knight has access to two specs - Vanguard and Skyward . Below you can find a summary of both, showing their strong and weak sides, how they play and more.
The Vanguard spec is all about triggering random chance abilities and using them as quickly as possible to maximize damage . Its signature ability is Valor Cyclone, a toggleable pulsing spear aura that constantly consumes Wind Knight’s energy resource - Courage. Gameplay is simple: get ready to punch flashing buttons faster than a control board operator while feeding Valor Cyclone Courage so it never runs out.
Vanguard is considered hard to play, as reacting to all your chance-based abilities fast is key to max damage; being slow will greatly hinder performance . One way around slow reaction times is using semi-auto, but this comes at the cost of less control.
Pros
- •High damage with quick reaction times.
- •Always takes Wind Knights' party-wide buff talent.
- •Very fast-paced gameplay.
Cons
- •Bad RNG means fewer abilities and less damage.
- •Must react constantly to randomly activated abilities
- •Resource management can be tough with low stats.
Skyward can fly with many of their abilities, launching themselves airborne, and others causing them to crash down to earth. Skyward is the most technical Spec in the game , having to manage three resources, multiple cooldowns, and the complexities of aerial and grounded combat all at once. Gameplay simplified boils down to building and spending the Chasing Step and Sharp Stack resources on its finisher (Instant Edge) without running out of Courage (Wind Knights' energy resource).
Skyward also needs a substantial amount of Crit Rate and most of its endgame talents to function , but once it gets going, and when played well is incredibly strong and satisfying to play.
Pros
- •Strong damage output when played correctly.
- •Can avoid many mechanics while in the air.
- •You can fly!
Cons
- •Needs high Crit & endgame Talents to function well.
- •Can become stranded airborne when mistakes are made.
- •Precise gameplay is not auto-friendly.
Skills
The following sections summarise key abilities, their tags, and damage/healing multipliers.
Fixed Skills
Executes a sequence of up to 4 attacks, dealing Attack Damage.
Multipliers
- Strike I: 42% ATK +120 (Resilience Break: 9 )
- Strike II: 70% ATK +200 (Resilience Break: 16 )
- Strike III: 75.6% ATK +216 (Resilience Break: 15 )
- Strike IV: 92.4% ATK +264 (Resilience Break: 21 )
- Red Light Counter: 140% ATK +400 (Resilience Break: 100 )
Consumes 50 Courage to perform 3 thrusts toward the enemy, dealing Attack Damage with each hit.
Multipliers
- Total Damage: 207.2% ATK +600 (Resilience Break: 148 )
Raise the banner spear, applying Inspire to Allies before a follow-up leap can be launched, dealing Attack Damage to the enemies within range and knocking them airborne, while restoring 100 Courage.
Multipliers
- Total Damage: 910% ATK +2600 (Resilience Break: 358 )
- CD: 60s
Expertise Skills
Stuns enemies in front upon casting, dealing Attack Damage. While active, continuously restores 105 Courage and increases your Strength. This skill has 2 charges.
Multipliers
- Total Damage: 70% ATK +200
- STR Bonus: 38% +175
- Duration: 15s
- CD: 1s
- Charge Time: 30s
Consumes 30 Courage to reel in the spinning lance and unleash a final piercing strike. The spiraling gust tears through the air, dealing sustained Attack Damage to enemies in range. The initial strike inflicts a 50% Wound on the target, lasting 10s .
Multipliers
- Total Damage: 695.8% ATK +1995 (Resilience Break: 357 )
- CD: 20s
Lunges toward the enemy, dealing Attack Damage and gaining 15 Courage. Can be cast again to unleash a sweeping slash, dealing Attack Damage to all nearby enemies and knocking them Airborne. Targets with Resilience cannot be knocked airborne but will have their Resilience reduced. Additionally, gains 10 Courage for each enemy hit, up to a maximum of 50 Courage.
Multipliers
- Strike I: 98% ATK +280 (Resilience Break: 89 )
- Strike II: 182% ATK +520 (Resilience Break: 166 )
- CD: 12s
Consumes 40 Courage to leap into the air and hurl a wind-forged spear with force. Deals Attack Damage to all enemies in range and greatly reduces their Resilience. Grants 1 stack of Sharp.
Multipliers
- Charge Damage: 105% ATK +300 (Resilience Break: 94 )
- Spear Damage: 700% ATK +2000 (Resilience Break: 631 )
- Charge Time: 0.5s
- CD: 23s
Consumes 2 stacks of Sharp to leap into the air and deliver a powerful aerial strike, dealing Attack Damage.
Multipliers
- Total Damage: 504% ATK +1437 (Resilience Break: 523 )
Converts Courage into a sustained wind field, dealing Attack Damage to nearby enemies until Courage runs out, using 16 Courage per second. The skill may be deactivated by clicking again.
Multipliers
- Hit Damage: 168% ATK +480
- CD: 7s
Leaps into the air and crashes down, dealing massive Attack Damage to the target and surrounding enemies. For every 1 stack of Sharp consumed, this skill gains 5% charge.
Multipliers
- Total Damage: 840% ATK +2400 (Resilience Break: 1231 )
- CD: 1s
Wind pressure is condensed in front of the user, rendering them immune to all DMG. Counterattack DMG is incrementally amplified with each incoming attack, dealing Attack Damage in retaliation.
Multipliers
- Damage: 210% ATK +600
- CD: 30s
How to Level & Play
Guidance based on Prydwen resources to help you bridge the gap before specialising.
Equip the abilities below in the order you unlock them for the most effective pre-specialization Wind Knight build:
- Galeform
- Spiral Thrust
- Breach Pursuit
For optimal power, activate your starting talents in the following order:
Follow this basic ability order to get started:
- Galeform - if available and not active.
- When sufficient Courage use:
- Gale Thrust while Sharp Stacks are not at max.
- Spiral Thrust when available and Sharp Stacks are maxed.
- Gale Thrust while Spiral Thrust is on cooldown
- Breach Pursuit when Courage is low.
- Typhoon Cleave when Courage is fully depleted.
- Windborne Grace in downtime.